Thursday, February 20, 2014

Chemicals uses part 2 Anthony DaSilva

I came up with new chemical uses for C , C2 and c3 which is lead potioning ,quick Hp shape posion and for C3 diamonds it can also be used as a collectable instead of points.
My new reserch has found C20 as Dicarbon monoxide that can bound with metals and do organic sythesis. It is highly reactive and unstable. A organic Cabon element in metal may become stable with it. An in game use cound be to stableize a organic chemical explosion by organic sythesis or jest stablize somthing organic like a metal in the lab by this sythesis. http://www.reciprocalnet.org/recipnet/showsamplebasic.jsp?sampleId=27344180
I am still finding anouther use for CH.

Wednesday, February 19, 2014

Pestilence

Here is a example of Proffsor Pestilence edited from the orginal mad scientist sprite made by me Anthony DaSilva.

Tuesday, February 18, 2014

Robot Enemy (FINISHED)





Just so we have them in one single blog post so we don't have to go all over the blog looking for it ...

These are the finished sprites. I'm sure I'll edit them and add more detail or make them look a little neater as the semester goes on but I'll get working on the Mad Scientists back and side views. I won't be able to make it to class today but I'll try to be in on Thursday.

- Charlie

Tuesday, February 11, 2014

Enemy Robot Back and side view (unfinished)


The side view isn't finished because looking at robot legs from the side is kind of weird and I just can't get it to look right. Going to keep working on it and I'll post when I'm finished.

Saturday, February 8, 2014

level with characters in it

In class today I created a level layout based on the older level concept with the texture and found out how to place a sprite in 2d over the map.
This means that the mad scientist and robot sprites sould function with code.
I made the path in only 2d.

Thursday, February 6, 2014

Robot Enemy


Just made this in Ray's class. Pretty simple to start off. If we put it in the game and it works I'll make more sprites for animation. - Charlie

Wednesday, February 5, 2014

New ideas for mad scientist's level

I have came up with new ideas for the group in level design
Ideas for mad scientist level
Characters
The scientist can use bomb viles as a standerd attack.
Chemicals combined can make more powerful explosions based on toxic levels.
special enimies require formula to create attacks
New obsticles
space-time rip in lab
use oxygen O
water plant with H2O to climb.
Pour water in stream to cross
Hydrolfloric acid on a
steel door that losed its handle.
HF hydrogen Fluoride in water.
CaF2 + H2SO4 → 2 HF + CaSO4
Hydogen fluoride = 2 Hiydrofloric acide and one calcium sulfate
Nitroglycerin
for giant explosion of hard to move obstacles.
C3 H3 N3 O9
A Boss could be blocking a door that needs a explosion
Mad scientist could melt ice by combustion by gases like methane.
2H2(g) + O2(g) → 2H2O(g)
I can make more level blueprints if eveyone likes any ideas.